Classes
Artificer cunning 15 HP Tinkerers who channel magical theory into invented devices, bridging the gap between arcane scholarship and hands-on engineering. Barbarian power 27 HP Warriors who tap into primal fury to hit harder, shrug off punishment, and outlast any opponent through sheer physical dominance. Bard luck 15 HP Performers and storytellers who weave music and wit into potent magic, inspiring allies and unraveling enemies in equal measure. Cleric luck 12 HP Devoted champions of divine power who heal wounds, repel the undead, and answer evil with righteous force drawn from unwavering faith. Druid focus 12 HP Guardians of the natural world who shift between beast forms and primal spellcasting to defend the balance between civilization and wilderness. Fighter power 21 HP Disciplined combatants who master weapon technique and tactical positioning, outlasting opponents through rigorous training and battlefield expertise. Monk power 15 HP Martial artists who cultivate inner energy to strike with supernatural speed, deflect blows with their body, and move in ways that defy conventional combat. Occultist cunning 15 HP Collectors of forbidden lore who bargain with dark powers and unearth eldritch secrets, wielding knowledge that most practitioners fear to touch. Paladin power 21 HP Oath-bound warriors who blend heavy arms with divine magic, using sacred power to protect allies and destroy evil with unshakable conviction. Psion power 12 HP Masters of raw psionic force who reshape reality with thought alone, untethered from spell lists and fueled by the limitless potential of the mind. Ranger focus 15 HP Expert hunters and trackers who combine martial skill with primal magic, excelling in pursuit, ambush, and survival in the most hostile terrain. Rogue cunning 15 HP Precision specialists who exploit positioning and distraction to land devastating blows, relying on cunning, speed, and a talent for turning bad situations to their advantage. Sorcerer power 12 HP Carriers of magic in their bloodline who cast with raw instinct rather than study, shaping arcane force through inherited power that grows wilder the deeper they draw on it. Summoner focus 12 HP Tacticians who fight through creatures bound to their direction, reading a battlefield two moves out and letting something else close the distance. Wizard focus 12 HP Scholars of the arcane who bend reality through patient study and a well-kept spellbook, trading the sorcerer's raw power for near-limitless versatility.