Monsters and Magic
Monsters and Magic
My Characters
Rules
Table of Contents
Introduction: Adventure Awaits
Chapter 1: Playing the Game
Chapter 2: Exploring the World
Chapter 3: Creating a Character
Chapter 4: Character Classes
Chapter 5: Spellcasting
Chapter 6: Equipment
Chapter 7: Creating Monsters
Chapter 8: Running the Game
Lineages
Heritages
Classes
Techniques
Spells
Equipment
Monsters
Classes
Artificer
Cunning · 15 HP
Tinkerers who channel magical theory into invented devices, bridging the gap between arcane scholarship and hands-on engineering.
Barbarian
Power · 27 HP
Warriors who tap into primal fury to hit harder, shrug off punishment, and outlast any opponent through sheer physical dominance.
Bard
Luck · 15 HP
Performers and storytellers who weave music and wit into potent magic, inspiring allies and unraveling enemies in equal measure.
B
Cleric
Luck · 12 HP
Devoted champions of divine power who heal wounds, repel the undead, and answer evil with righteous force drawn from unwavering faith.
C
Druid
Focus · 12 HP
Guardians of the natural world who shift between beast forms and primal spellcasting to defend the balance between civilization and wilderness.
D
Fighter
Power · 21 HP
Disciplined combatants who master weapon technique and tactical positioning, outlasting opponents through rigorous training and battlefield expertise.
F
Monk
Power · 15 HP
Martial artists who cultivate inner energy to strike with supernatural speed, deflect blows with their body, and move in ways that defy conventional combat.
M
Occultist
Cunning · 15 HP
Collectors of forbidden lore who bargain with dark powers and unearth eldritch secrets, wielding knowledge that most practitioners fear to touch.
O
Paladin
Power · 21 HP
Oath-bound warriors who blend heavy arms with divine magic, using sacred power to protect allies and destroy evil with unshakable conviction.
P
Psion
Power · 12 HP
Masters of raw psionic force who reshape reality with thought alone, untethered from spell lists and fueled by the limitless potential of the mind.
P
Ranger
Focus · 15 HP
Expert hunters and trackers who combine martial skill with primal magic, excelling in pursuit, ambush, and survival in the most hostile terrain.
R
Rogue
Cunning · 15 HP
Precision specialists who exploit positioning and distraction to land devastating blows, relying on cunning, speed, and a talent for turning bad situations to their advantage.
R
Sorcerer
Power · 12 HP
Carriers of magic in their bloodline who cast with raw instinct rather than study, shaping arcane force through inherited power that grows wilder the deeper they draw on it.
S
Wizard
Focus · 12 HP
Scholars of the arcane who bend reality through patient study and a well-kept spellbook, trading the sorcerer's raw power for near-limitless versatility.
W