Monsters and Magic

Monsters and Magic
  • My Characters
  • Rules expand
    • Table of Contents
    • Introduction: Adventure Awaits
    • Chapter 1: Playing the Game
    • Chapter 2: Exploring the World
    • Chapter 3: Creating a Character
    • Chapter 4: Character Classes
    • Chapter 5: Spellcasting
    • Chapter 6: Equipment
    • Chapter 7: Creating Monsters
    • Chapter 8: Running the Game
  • Lineages
  • Heritages
  • Classes
  • Techniques
  • Spells
  • Equipment
  • Monsters
  • GM Tools expand
    • Campaigns
    • Encounters
    • Treasure
Monsters and Magic

Chapters

  • Introduction: Adventure Awaits
    • What You’ll Need
    • Navigating These Rules
    • Worlds of Adventure
  • Chapter 1: Playing the Game
    • Player or Game Master?
    • Dice
    • Abilities & Prowess
    • Ability Checks
    • Hold
    • Luck Points and Doom
    • Health & Fatigue
    • Talents
    • Equipment
    • Techniques
    • Combat
    • Conditions
    • Rest & Recovery
  • Chapter 2: Exploring the World
    • Perception and Detection
    • Falling
    • Movement
    • Long-Distance Travel
    • Environmental Effects
  • Chapter 3: Creating a Character
    • Character Origins
    • Classes, Feats, & Multiclassing
    • Abilities
    • Equipment
    • Session 0
    • Tiers of Play & Leveling Up
  • Chapter 4: Character Classes
    • Artificer
    • Barbarian
    • Bard
    • Cleric
    • Druid
    • Fighter
    • Monk
    • Occultist
    • Paladin
    • Psion
    • Ranger
    • Rogue
    • Sorcerer
    • Summoner
    • Wizard
  • Chapter 5: Spellcasting
    • Charms
    • Known Charms & Charm Pool
    • Casting Components
    • Conduits
    • Concentrating on a Spell
    • Ritual Casting
    • Upcasting
    • Multiple Spellcasting Feats
  • Chapter 6: Equipment
    • Weight and carrying capacity
    • Weapons
    • Conduits
    • Armor
    • Gear & Packs
    • Potions, Spell Scrolls, and Wands
    • Upgrading Equipment
    • Attunement
    • Wondrous Items
    • Crafting
  • Chapter 7: Creating Monsters
    • Types
    • Tiers
    • Tags
    • Signature Moves
    • Spellcasting & Technique
    • Building Encounters
  • Chapter 8: Running the Game
    • Session 0
    • Fronts
    • Encounters & Treasure
    • Loot Table
    • Conditions
Monsters and Magic

Player

  • Characters
  • Lineages
  • Heritages
  • Classes
  • Techniques
  • Spells
  • Equipment

Rules

  • Table of Contents
  • Intro: Adventure Awaits
  • Ch. 1: Playing the Game
  • Ch. 2: Exploring the World
  • Ch. 3: Creating a Character
  • Ch. 4: Character Classes
  • Ch. 5: Spellcasting
  • Ch. 6: Equipment
  • Ch. 7: Creating Monsters
  • Ch. 8: Running the Game

Game Master

  • Monsters
  • Campaigns
  • Encounters
  • Treasure

Site

  • Search
  • Accessibility
  • License

© Sam Richard. Monsters & Magic rules are available under CC BY-NC-SA 4.0.