Monsters and Magic
Monsters and Magic
My Characters
Rules
Table of Contents
Introduction: Adventure Awaits
Chapter 1: Playing the Game
Chapter 2: Creating a Character
Chapter 3: Character Origins
Chapter 4: Character Classes
Chapter 5: Techniques
Chapter 6: Spellcasting
Chapter 7: Equipment
Chapter 8: The Multiverse
Chapter 9: Monsters
Chapter 10: Running the Game
Lineages
Heritages
Classes
Feats
Techniques
Spells
Equipment
Glossary
Monsters and Magic
Chapters
Introduction: Adventure Awaits
Proficiencies
Abilities
Threads of Fate
Talents
Lineage & Heritage
Class & Feats
Bonds
Reputation
Chapter 1: Playing the Game
Dice
Abilities
Ability Checks
Threads of Fate
Proficiencies
Social Interactions
Exploration
Combat
Harm & Healing
Conditions & Statuses
Chapter 2: Creating a Character
Character Origins
Classes & Proficiencies
Abilities
Equipment
Session 0
Tiers of Play & Leveling Up
Chapter 3: Character Origins
Lineages
Heritages
Talents
Chapter 4: Character Classes
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Wizard
Chapter 5: Techniques
Basic Techniques
Advanced Techniques
Rare Techniques
Chapter 6: Spellcasting
Cantrips
Charms
Rare Charms
Chapter 7: Equipment
Weight and carrying capacity
Weapons
Foci
Armor
Gear & Packs
Potions and Spell Scrolls
Upgrading Equipment
Crafting
Chapter 8: The Multiverse
Proficiencies
Abilities
Threads of Fate
Talents
Lineage & Heritage
Class & Feats
Bonds
Reputation
Chapter 9: Monsters
Chapter 10: Running the Game
Session 0
Ending a Session
Rarity Table