Academic
You’ve spent your life in the pursuit of knowledge. You have
You’ve spent your life in the pursuit of knowledge. You have
You’ve lived your life in service to a temple or other religious organization. You have
You are a skilled artisan specializing in a particular kind of crafting—leatherwork, woodworking, smithing, weaving, or jewelry making. Reduce crafting countdown for your specialty by 1 and the amount of basic materials needed to do so by ¼, and you roll with
Sometimes you don’t even know who you are anymore, having spent your life weaving elaborate lies, never showing the world your true self. You have
You’re obsessed with cultures other than your own and have studied them extensively. You roll with
You’ve lived life in the underworld, learning an array of useful, if unscrupulous, skills. You have
You bear a permanent magical affliction—a hereditary blight, a divine punishment, a bargain gone sideways. The curse cannot be removed by any means short of the original casting being undone, and its mark walks with you wherever you go. Choose one manifestation when you take this heritage.
You’ve spent your life trekking through and mapping unknown terrain. You roll with
You grew up working the land and know its rhythms. You roll with
You’re recognized for a great deed in your past. By spending
You’ve trained as a healer. You roll with
Must be a small lineage
You’re two small creatures in a trench coat! You appear as a medium creature, and are considered one mechanically, but in reality you’re just a couple of small creatures standing on top of each other, acting as one. You can only take this heritage if your lineage’s size is small and their typical height is between 2-3 feet tall. Your total height as a medium creature must be between 4-6 feet tall.
While you are two physical creatures, you’re treated as one for the purposes of game statistics and mechanics, unless otherwise noted. You can’t equip armor for a medium creature; each of your creatures needs to equip armor separately, and you must wear a trench coat, long robe, or other long covering that obscure your true nature and maintain the illusion you’re a single medium sized creature. But you’re still two creatures! Adopt a quirk around how your two creatures interact with each other; maybe you’re always whispering to yourself in two slightly different voices, maybe you’re lightly kicking and punching each other to get the other to do what they want. Whatever the quirk is, it should be noticeable, but subtle. Gain the in a trenchcoat talent. When a creature has a reason to doubt your disguise and studies you, make an in a trenchcoat
On your turn, you can spend
If one hits
You’re accustomed to a life of privilege within the upper echelons of society. You have
You make your living entertaining others, giving you
You’ve been blessed with a natural gift and have worked to hone it. Gain two talents, and gain expertise in one of them.
Your soul has lived before, and fragments of past lives surface when you need them. At character creation, choose a number of common heritages equal to your
Few have sailed as widely as you. You recognize a port from its coastline or skyline, and know its main trade. You can take the
You’ve lived a life of military discipline, and are ready to defend those around you. You gain proficiency in two weapons of your choice, with mastery in one of them, and roll with
Because you’ve spent your life wandering from place to place, never settling down, you’ve picked up a knack for always having the right item on you. Add a Wanderer’s Pack to your inventory—when you use