Lineages
Cælum
Size: small, medium
Upper Planes
Healing Touch
Boom
Dracona
Size: medium
You’ve got dragon blood running through your veins. Choose a draconic ancestry—it determines the elemental type of the traits you choose:
| Dragon | Element |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Your gain scales the color of the dragon you’ve chosen, and you gain dragon-like features of your choice, like a reptilian face, a tail, clawed hands, etc…
Draconic Resistance
You gain resistance to the element type of your draconic ancestor
Dragon's Breath
You gain a breath weapon you can use, just like your draconic ancestors. Your breath weapon deals 1d6 damage of the element type of your chosen draconic ancestor, and you must mark
2-fatigue and usr2 AP to use it. When you use it, you can either use it as a blast 30 foot long, 5 foot wide line from you, or a spray, a 15 foot cone from you. Creatures in your blast or spray must make asaving throw based on the damage type, DC 10 ++POWER ; on a miss, they take full damage and are inflicted with a condition based on the damage type, on a weak hit they take half damage and are not inflicted with a condition.Element Saving Throw Condition Fire Cunning Doomed Cold Power Slowed Lightning Cunning Weakened Poison Power Weakened Acid Power Sundered You can increase the power of your breath weapon by spending additional AP and
fatigue :AP Fatigue Damage Blast Spray +1 +1 +1 die +5’ Long +5’ Cone +1 +2 +2 die +10’ Long +10’ Cone +2 +3 +3 die +15’ Long +15’ Cone +2 +4 +4 die +20’ Long +20’ Cone You can only spend a additional amount of
fatigue equal to yourproficiency bonus .
Dwarf
Size: medium
Dwarf
Diggy Diggy Hole
You gain darkvision and, during an extended rest, you can dig a 5’ x 5’ x 5’ hole as a downtime activity. For every non-Dwarf character you have helping, increase any of the hole’s dimensions by 1’.
Grizzled
Increase your HP by your
Proficiency Bonus .Resilient
You gain resistance to poison damage and can mark
3-fatigue to reduce the duration of weakened on you by 1 turn.
Elf
Size: medium
Elf
Fey-touched
You gain low-light vision, and magic cannot put you to sleep.
Graceful
As a reaction to taking damage from being hit by a ranged attack or or an effect caused by a cunning
saving throw , you can mark2-fatigue to gain2 AC .Trance
When you take a long rest, you can choose one additional downtime activity.
Gnome
Size: small
Gnome
Crafty
When crafting, you can replace up to ½ of the required common materials junk, and you make crafting rolls with
+2 ongoing . As part of yourdaily preparations , you can create a tiny clockwork device with0 AC ,0 fatigue , and1 HP , like a toy, fire starter, or music box. The trinket can perform a single task that cannot affect more than 1 cubic foot of space or last more than 1 hour, and must be harmless, such as cleaning or soiling an object, warming, chilling, or flavoring nonliving material, lighting or snuffing a fire source like a candle or torch, or displaying an illusory image.Shiny
You gain low-light vision and the ability to shift your hair and skin color at will—small changes can be made by spending
1 AP , more dramatic shifts across your body take up to an hour.Trixy
You learn the minor illusion cantrip, choosing
+FOCUS ,+POWER , or+CUNNING to cast it with.
Goblin
Size: small
Goblin
Bouncy
Your skull is thick and your bones are squishy. Increase your maximum HP by 5 and when you fall, reduce the damage you take by half.
Irongut
When you tend to wounds, you can consume garbage, spoiled or raw food, or similar items in place of supplies, and you gain
+2 ongoing to saving throws against ingested poison.Razortooth
You’ve got nasty big pointy teeth and the jaw muscles to match. You can bite as an unarmed attack, dealing 1d6 damage. This attack has the agile weapon property and the nick weapon mastery.
Goliath
Size: medium
Giant Blood
Big
Big
Halfling
Size: small
Halfling
Detailed
You gain Truesight to 5’ and can make out microscopic details in items you closely examine.
Lucky
Increase your total number of
threads of fate by 1. Whenever you finish a long rest, regain1 thread .Reliable
Whenever you roll a critical miss, you can reroll your
ability check and must use the new result.
Human
Size: small, medium
Human
Adaptable
Gain a non-rare technique.
Resourceful
The first time in a day when marking
fatigue would cause you to gain an exhaustion, reduce thatfatigue by 1 (minimum 0). If this wouldn’t put you over yourfatigue threshold, you do not mark the exhaustion.Skilled
Gain either an additional talent or proficiency and mastery of a single weapon.
Inferni
Size: small, medium
Lower Planes
Fire
Fire
Kobold
Size: small
Kobold
Cry for Help
As a reaction to taking damage, you can cry out for your allies to help you. Any ally that can hear you becomes prepared for their next
attack roll against the creature that damaged you. You can use this a number of times equal to yourproficiency bonus , and can recover spent uses as part of your daily preperations.Dungeon Dweller
You gain Darkvision and have
+2 ongoing to find an exit when in a dungeon or cave system.Follow the Leader
Designate a creature as your leader. In combat, you swap your initiative with theirs if theirs is lower than yours, and whenever you use Aid or Help on your leader, gain a bonus to your next
ability check equal to your+BOND with them.
Orc
Size: medium
Orc
Battle Ready
Gain Darkvision and
+2 ongoing to yourfocus roll totake watch .Relentless Endurance
When you are reduced to
0 HP but not killed outright, you can drop to1 HP instead. Once you use this, you can’t do so again until you’ve finished yourdaily preparations .Warrior's Heart
Increase your HP by 5 and your
speed by 5
Virneus
Size: small, medium
Warforged
Efficient
Clear 1 additional
fatigue when you finish a short rest.Purposeful Design
Decide who made you and for what purpose. At character creation, choose one of your talents that best aligns with this purpose and mark it as expertise.
Sentinel
You gain Darkvision and can slow your body’s functions down to a crawl—as long as you stay perfectly still you can appear dormant, and do not need to eat or drink, while remaining aware of your surroundings. Getting into this state takes 1 minute.