Lineages

Cælum

Size: small, medium

Upper Planes

  • Healing Touch

    Boom

Dracona

Size: medium

You’ve got dragon blood running through your veins. Choose a draconic ancestry—it determines the elemental type of the traits you choose:

DragonElement
BlackAcid
BlueLightning
BrassFire
BronzeLightning
CopperAcid
GoldFire
GreenPoison
RedFire
SilverCold
WhiteCold

Your gain scales the color of the dragon you’ve chosen, and you gain dragon-like features of your choice, like a reptilian face, a tail, clawed hands, etc…

  • Draconic Resistance

    You gain resistance to the element type of your draconic ancestor

  • Dragon's Breath

    You gain a breath weapon you can use, just like your draconic ancestors. Your breath weapon deals 1d6 damage of the element type of your chosen draconic ancestor, and you must mark 2-fatigue and usr 2 AP to use it. When you use it, you can either use it as a blast 30 foot long, 5 foot wide line from you, or a spray, a 15 foot cone from you. Creatures in your blast or spray must make a saving throw based on the damage type, DC 10 + +POWER; on a miss, they take full damage and are inflicted with a condition based on the damage type, on a weak hit they take half damage and are not inflicted with a condition.

    ElementSaving ThrowCondition
    FireCunningDoomed
    ColdPowerSlowed
    LightningCunningWeakened
    PoisonPowerWeakened
    AcidPowerSundered

    You can increase the power of your breath weapon by spending additional AP and fatigue:

    APFatigueDamageBlastSpray
    +1+1+1 die+5’ Long+5’ Cone
    +1+2+2 die+10’ Long+10’ Cone
    +2+3+3 die+15’ Long+15’ Cone
    +2+4+4 die+20’ Long+20’ Cone

    You can only spend a additional amount of fatigue equal to your proficiency bonus.

Dwarf

Size: medium

Dwarf

  • Diggy Diggy Hole

    You gain darkvision and, during an extended rest, you can dig a 5’ x 5’ x 5’ hole as a downtime activity. For every non-Dwarf character you have helping, increase any of the hole’s dimensions by 1’.

  • Grizzled

    Increase your HP by your Proficiency Bonus.

  • Resilient

    You gain resistance to poison damage and can mark 3-fatigue to reduce the duration of weakened on you by 1 turn.

Elf

Size: medium

Elf

  • Fey-touched

    You gain low-light vision, and magic cannot put you to sleep.

  • Graceful

    As a reaction to taking damage from being hit by a ranged attack or or an effect caused by a cunning saving throw, you can mark 2-fatigue to gain 2 AC.

  • Trance

    When you take a long rest, you can choose one additional downtime activity.

Gnome

Size: small

Gnome

  • Crafty

    When crafting, you can replace up to ½ of the required common materials junk, and you make crafting rolls with +2 ongoing. As part of your daily preparations, you can create a tiny clockwork device with 0 AC, 0 fatigue, and 1 HP, like a toy, fire starter, or music box. The trinket can perform a single task that cannot affect more than 1 cubic foot of space or last more than 1 hour, and must be harmless, such as cleaning or soiling an object, warming, chilling, or flavoring nonliving material, lighting or snuffing a fire source like a candle or torch, or displaying an illusory image.

  • Shiny

    You gain low-light vision and the ability to shift your hair and skin color at will—small changes can be made by spending 1 AP, more dramatic shifts across your body take up to an hour.

  • Trixy

    You learn the minor illusion cantrip, choosing +FOCUS, +POWER, or +CUNNING to cast it with.

Goblin

Size: small

Goblin

  • Bouncy

    Your skull is thick and your bones are squishy. Increase your maximum HP by 5 and when you fall, reduce the damage you take by half.

  • Irongut

    When you tend to wounds, you can consume garbage, spoiled or raw food, or similar items in place of supplies, and you gain +2 ongoing to saving throws against ingested poison.

  • Razortooth

    You’ve got nasty big pointy teeth and the jaw muscles to match. You can bite as an unarmed attack, dealing 1d6 damage. This attack has the agile weapon property and the nick weapon mastery.

Goliath

Size: medium

Giant Blood

  • Big

    Big

Halfling

Size: small

Halfling

  • Detailed

    You gain Truesight to 5’ and can make out microscopic details in items you closely examine.

  • Lucky

    Increase your total number of threads of fate by 1. Whenever you finish a long rest, regain 1 thread.

  • Reliable

    Whenever you roll a critical miss, you can reroll your ability check and must use the new result.

Human

Size: small, medium

Human

  • Adaptable

    Gain a non-rare technique.

  • Resourceful

    The first time in a day when marking fatigue would cause you to gain an exhaustion, reduce that fatigue by 1 (minimum 0). If this wouldn’t put you over your fatigue threshold, you do not mark the exhaustion.

  • Skilled

    Gain either an additional talent or proficiency and mastery of a single weapon.

Inferni

Size: small, medium

Lower Planes

  • Fire

    Fire

Kobold

Size: small

Kobold

  • Cry for Help

    As a reaction to taking damage, you can cry out for your allies to help you. Any ally that can hear you becomes prepared for their next attack roll against the creature that damaged you. You can use this a number of times equal to your proficiency bonus, and can recover spent uses as part of your daily preperations.

  • Dungeon Dweller

    You gain Darkvision and have +2 ongoing to find an exit when in a dungeon or cave system.

  • Follow the Leader

    Designate a creature as your leader. In combat, you swap your initiative with theirs if theirs is lower than yours, and whenever you use Aid or Help on your leader, gain a bonus to your next ability check equal to your +BOND with them.

Orc

Size: medium

Orc

  • Battle Ready

    Gain Darkvision and +2 ongoing to your focus roll to take watch.

  • Relentless Endurance

    When you are reduced to 0 HP but not killed outright, you can drop to 1 HP instead. Once you use this, you can’t do so again until you’ve finished your daily preparations.

  • Warrior's Heart

    Increase your HP by 5 and your speed by 5

Virneus

Size: small, medium

Warforged

  • Efficient

    Clear 1 additional fatigue when you finish a short rest.

  • Purposeful Design

    Decide who made you and for what purpose. At character creation, choose one of your talents that best aligns with this purpose and mark it as expertise.

  • Sentinel

    You gain Darkvision and can slow your body’s functions down to a crawl—as long as you stay perfectly still you can appear dormant, and do not need to eat or drink, while remaining aware of your surroundings. Getting into this state takes 1 minute.