Techniques
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Aid
BasicLend your aid to another creature that can see or hear you; they recover
Anticipate
AdvancedMark
Battle Cry
AdvancedMark
Break
AdvancedTarget a creature’s vulnerable equipment with the power of your heavy weapon, inflicting sundered.
Brother & Sister
AdvancedMark
Cast a Spell
BasicAttack a creature with a charmed cantrip. Total AP depends on the charms used.
Charge
AdvancedMark
Concentrate on a Spell
BasicConcentrate on a cast spell. You can use this multiple times per turn, each time you must concentrate on a different spell.
Counterstrike
AdvancedA creature within your reach hits you with an attack
Strike the triggering creature.
Curving Shot
AdvancedMark
Disarm
AdvancedMark
Disengage
BasicCover yourself, preventing opportunity attacks for the rest of the turn. Optionally mark up to
Distract
BasicMark
Divert
AdvancedAn ally within reach is hit with an attack and you're wielding a shield.
You intercede and redirect the attack to you. Until the end of the next round, or until your ally moves out of your reach, you can redirect all attacks specifically targeting that ally to you without using another reaction.
Dodge
BasicUntil the end of the next round, any attack rolls made against you have disadvantage if you can see the attacker, and you make cunning saving throws with advantage, as long as you aren’t incapacitated and have a
Duck and Twist
AdvancedMark
Feint
AdvancedA creature within your reach hits you with an attack
Mark
Flaming Arrows
AdvancedMark
Forceful Blow
AdvancedMark
Full Draw
AdvancedMark up to
Grapple
BasicMark
Help
BasicAssist a creature in accomplishing a task. They gain a modifier to their next
Hide
BasicMark
In-and-Out
AdvancedMark
Mount or Dismount
BasicSpend half of your total
Move
BasicMove up to your
Neutralize
AdvancedA creature within your reach hits you with a non-basic technique or charmed cantrip
Mark
Opportunity Attack
BasicA creature leaves your melee reach
Strike the triggering creature with your equipped melee weapon or a spell that can be cast at touch range.
Overwhelm
AdvancedMark
Parry
AdvancedA creature within your reach hits you with an attack
Mark
Patience
AdvancedBecome prepared and invigorated until the end of the next round, then strike a creature. You can only use this technique if you’re the last creature on your side to go in the round.
Patient Shot
AdvancedMake a ranged or thrown weapon attack against a creature with advantage. You can only use this technique if you’re the last creature on your side to go in the round.
Pick Up The Pace
AdvancedMark
Pin Down
AdvancedMark
Poisoned Arrows
AdvancedMark
Pounce
AdvancedPress your advantage. Mark
Regroup
BasicClear
Retaliate
BasicA creature within your reach deals damage to you with a weak hit
Inflict
Retrieve Item
BasicMark
Roar
AdvancedStare down a foe and yell to try and intimidate them. Mark
Shield Bash
AdvancedMake a
Shield Throw
AdvancedMark up to
Slam
AdvancedMark
Strike
BasicAttack a creature with an equipped weapon or an uncharmed cantrip. You can use this multiple times per turn, each time you do so, its AP cost is increased by 1.
Suppressing Fire
AdvancedMark up to
Sweeping Blades
AdvancedYou start to whirl two weapons you’re wielding into a tornado of blades around you, blocking incoming blows at the same time you unleash a flurry of them in return. Mark
Tag Team
AdvancedStrike a creature, then call out an ally; they can use a reaction to strike the same creature with
Taunt
AdvancedCall out a creature within medium range; if they don’t attack you before the end of the next round, they must mark
The Wall
AdvancedMark
Thundering Blow
AdvancedMark
Tidalwave
AdvancedUntil the end of the next round, for each attack that damages you or inflicts
Use Item
BasicUse a item from your current item loadout, such as a potion, or swap your equipment loadout with your alternate loadout. As part of this action, you can hand the item to another creature within touch range of you, or administer it to an unconscious creature within touch range. If an item has an AP cost to use (like a spell scroll), the AP spent on this technique counts as part of the total AP cost to use.
Vicious Attack
AdvancedMark up to
Volley
AdvancedMark up to
Whirlwind Attack
AdvancedMark
Zero In
AdvancedExamine a foe for weak points; make a