Barbarian

Primary
Power
Hit Points
27
Talent
Related to your strength or fury, with expertise in it
Class Question
Did my strength get us through something nothing else could?

Barbarians live on raw momentum and physical dominance. They do not pace themselves or measure distance across a battlefield; they throw their full weight into every collision, trusting thick muscle and stubborn will to outlast whatever stands before them. Pain is an unavoidable condition of combat, and a barbarian embraces that reality, using incoming punishment to stoke a ferocious inner fire.

When that fury breaks loose, their body becomes an unstoppable siege engine. Blows that would shatter an ordinary soldier slide off their flesh, met with violent counter-strikes that send adversaries tumbling backward. They do not bother with complex stratagems or defensive caution. A barbarian breaks stalemates by overwhelming the opposition with furious, unrelenting force.

Core Feats

Brutal StrikeCore Feat

You know how to hit an enemy where it hurts. You’re proficient with martial weapons, and you know a number of techniques equal to twice your Prowess. You can have a number of them readied equal to your Prowess, and can use a learned technique only while it’s readied. Choose a number of melee weapons you’re proficient with equal to your +POWER; you gain mastery with them, and can change your selection as part of your daily preparations.

Whenever you attack a creature with an unarmed attack or melee weapon, you can apply sundered to yourself (if you don’t already have it) to increase your attack roll by +1 step, choosing to do so after you’ve seen the result. This can’t turn a strong hit into a critical hit.

Additionally, on a hit with an unarmed attack or melee weapon, you can mark 1-fatigue to choose one of the following:

  • Add your +POWER to the damage roll as an additional bonus
  • Push the target 10 feet away from you, then close the gap without triggering reactions
  • Apply slowed to the target

RageCore Feat

You can draw upon your inner fury to drive yourself in battle. You’re proficient with light and medium armor. You’re also proficient with your choice of blacksmith’s tools, cook’s tools, or a musical instrument. Spend 1 AP to start raging: while raging you are empowered and invigorated, you have resistance to physical damage as long as you aren’t wearing heavy armor, and the duration of the frightened and charmed conditions on you is halved, rounded down. Spend 1 AP on subsequent turns to keep your rage going, for up to a minute. When your rage ends, mark 1-exhaustion.