Bard
Music and mayham
Core Feats
How Many Did You Say There Were?
You’re always telling the story of this fight, even as it happens, and the details shift in the retelling. When you first see a creature, you learn its type and its tier.
Gain a talent related to performance or storytelling.
You can revise the story a number of times equal to your Prowess, recovering all expended uses as part of your
- “There were hardly any of them.”
- A creature you can see becomes weakened. On a strong hit, instead, its difficulty drops by one tier—an Easy-tier creature is removed from the encounter. On a miss, a duplicate of a creature you can see appears with half its hit points.
- ”By the end, they were terrified of us.”
- A creature you can see becomes frightened of you. On a strong hit, instead, each creature within 10 feet of a point you can see becomes frightened of you. On a miss, an ally you can see becomes frightened of a creature of your choice.
- ”You should’ve seen what they did.”
- An ally you can see becomes empowered. On a strong hit, they’re also inspired, and must spend the resulting Luck Point before the end of the encounter. On a miss, the GM gains a Doom.
Luck of the Draw
Fortune is the only weapon you’ve ever really trusted. You gain proficiency with precise weapons, and can use +LUCK in place of +FOCUS for attack and damage rolls with them. You also gain proficiency with light armor, and can use your +LUCK in place of +CUNNING when determining your AC and its thresholds. You know a number of techniques equal to half your Prowess, rounded up.
Increase your maximum number of
When you roll damage with a precise weapon, you can spend a Luck Point to maximize one of the weapon’s damage dice, treating it as its highest possible result.
Gain a talent of your choice and expertise in it.
Finally, choose one: learn a cantrip, which you cast with +LUCK, or learn a non-rare technique. You can swap that choice for a different cantrip or technique as part of your