Paladin
Holy Roller
Gain a talent related to your oath or your conviction, and gain expertise in that talent.
Core Feats
Oath
You are proficient with light, medium, and
You swear an oath—a set of tenets, in your own words, that bind how you live and fight, such as “Shield those who cannot shield themselves” or “Never let a cruelty go unanswered.” You hold tenets equal to your
When you break a tenet, your oath drops by 1 and the GM gains 1
If your oath reaches 0 you become an oathbreaker: mark
- Smite
- When you hit a creature with a melee weapon attack, you can mark 1-fatigue to add 2d8 of one type—radiant, necrotic, lightning, or fire—to the attack’s damage, choosing the type each time, then mark 1 additional fatigue for each further d8. The number of d8s cannot exceed your oath, so while your oath is 0 you cannot Smite. Choose whether to Smite after the attack hits, before you roll damage. On a strong hit, if you spent at least 2 fatigue on your Smite, the target is also frightened of you until the end of its next turn.
- Aura of Conviction
- For you and allies of your choice within 5 feet for each point of your oath, the duration of the Frightened, Charmed, and Doomed conditions is halved, rounded down.
Sworn Shield
You are proficient with martial weapons, and you know a number of techniques equal to twice your
- Bulwark
- While you’re wearing heavy armor or wielding a shield, you can’t be moved against your will or knocked prone.
- Retributive Guard
- When a creature within your reach damages an ally adjacent to you, you can use your reaction to make a melee weapon attack against that creature.