Psion
Magic of the mind.
Core Feats
Psionics
You shape magic with the raw force of your mind, casting spells through thought where others need word and gesture. Your spellcasting ability is
Choose a discipline:
- Telepathy
- You always know the glimpse cantrip and the commune charm.
- Telekinesis
- You always know the mind spike cantrip and the mage hand charm. When you cast mage hand, you can make the spectral hand invisible; while it is invisible, you cannot upcast it to attack.
The cantrip and charm your discipline grants are always known and always prepared, without counting against the cantrips you know or the charms you
When you gain this feat, choose 3 cantrips from the psionic spell list. You know these cantrips and can cast any of them; you do not
As part of your daily preparations,
Untethered Mind
You can loose your mind from the body that anchors it. The flesh falls still while your thoughts rise free, working your magic unhindered by a body’s pace.
You can untether your mind a number of times equal to your Prowess, recovering all spent uses as part of your
While untethered:
- Your spells still originate from your body — it murmurs their verbal components and twitches through their somatic ones. You must have your focus, and you cannot cast a spell whose material component has a listed cost.
- Instead of spending AP to cast a spell, you pay its AP cost in fatigue, 1 fatigue per 2 AP (rounding up). You can’t spend more
fatigue on casting in a round than your AP total (rounding up). - Add your +SPELL to the damage rolls of your spells.
- The only techniques available to you are Strike (to loose an uncharmed cantrip), Cast a Spell, and Regroup, which costs its usual
3 AP and requires nofatigue . - You have truesight out to 30 feet.
Gain a talent with expertise related to meditation or mental discipline.