Psion
Magic of the mind.
Gain a talent with expertise related to your psionic awakening.
Core Feats
Psionics
You shape magic with the raw force of your mind, casting spells through thought where others need word and gesture. Your spellcasting ability is +POWER. You cast your psionic spells without verbal or material components.
Choose a discipline:
- Telepathy
- You always know the glimpse cantrip and the commune charm.
- Telekinesis
- You always know the mind spike cantrip and the mage hand charm. When you cast mage hand, you can make the spectral hand invisible; while it is invisible, you cannot upcast it to attack.
The cantrip and charm your discipline grants are always prepared and don’t count against your spell slots. Whenever your discipline’s charm is included in a spell or upcast, you can reduce the
When you gain this feat, choose 3 more cantrips from the psionic spell list. Whenever you take the
You’re able to warp your inner power to your will, letting you
Untethered Mind
You can loose your mind from the body that anchors it. The flesh falls still while your thoughts rise free, working your magic unhindered by a body’s pace.
You can untether your mind a number of times equal to your Prowess, recovering all spent uses as part of your
While untethered:
- Your spells still originate from your body — it murmurs their verbal components and twitches through their somatic ones. You must have your focus, and you cannot
cast a spell whose material component has a listed cost. - Instead of spending AP to
cast a spell , you pay its AP cost in fatigue, 1 fatigue per 2 AP (rounding up). You can’t spend morefatigue on casting in a round than your AP total (rounding up). - Add your +SPELL to the damage rolls of your spells.
- The only techniques available to you are Strike (to loose an uncharmed cantrip), Cast a Spell, and Regroup, which costs its usual
3 AP and requires nofatigue . - You have truesight out to 30 feet.