Ranger

PrimaryFocus HP15

Woods and stuff

Core Feats

Animal Companion

You’re proficient with light and medium armor.

Drawing on your deep connection to nature, you gain an animal companion. Choose one of the provided stat blocks for a land, sea, or sky companion. It acts independently of you in combat and obeys your commands. In combat, it will dodge unless you spend 1 AP to direct it on how to act. While you cannot speak directly with your companion, your bond is deep enough that you two can understand each other at a surface level.

Your animal companion dies if it drops to 0 HP. If it has died within the last hour, you can spend 2 AP and mark 3-fatigue to touch it and restore it to life with full hit points after 1 minute. If it has been longer than an hour, you can concentrate over it for 10 minutes and mark 1-exhaustion to immediately bring it back to life with full hit points. Otherwise, whenever you tend to wounds or clear fatigue, for every 1 supply you spend to heal yourself, heal your animal companion, too, and recover the appropriate amount of fatigue.

You can never have more than one companion.

Hunter's Mark

You’re proficient with agile and ranged weapons, and you know a number of techniques equal to your Prowess. Choose a number of weapons you’re proficient with equal to your Prowess; you gain mastery with them, and can change your selection as part of your daily preparations.

Set your sights on a target. You can spend 1 AP and mark 1-fatigue on your turn to mark a creature you can see as your quarry for 1 minute. Once per turn while it’s marked, you deal an additional 1d6 damage to it when you hit it with a weapon attack, and you have +2 ongoing when trying to sense it. If your quarry drops to 0 hit points before the duration ends, you can immediately mark 1-fatigue to name a new creature as your quarry. When you first mark a creature, you can mark 3-fatigue instead of 1 to extend the duration to 10 minutes, or 5-fatigue to extend it to 1 day.

While you’re a capable hunter no matter where you find yourself, where you’ve honed your skills is where you feel the most at home. Choose two of the following areas as your favored terrain:

  • Urban areas
  • Rural civilized areas
  • Ocean
  • Tundra
  • Taiga
  • Wetland
  • Temperate Rainforest
  • Temperate Deciduous Forest
  • Tropical Rainforest
  • Tropical Seasonal Forest
  • Grassland
  • Savanna
  • Hot Desert
  • Mountains

Gain a talent with expertise for each of your favored terrain based on your time and knowledge in them. Whenever you spend a significant amount of time in one of these areas, you can replace one of these talents with one for the new area, representing your shifting expertise. When you’re in your favored terrain, reduce the fatigue cost of marking a creature by 1.