Wizard
Magic!
Core Feats
Arcane Scholar
You’re a magical academic, studying the mechanical minutia of spellcasting, breaking down the arcane weave into its constituent parts and building it back up again. Your spellcasting ability is
When you gain this feat, you gain a spellbook if you don’t already have one. Your spellbook is your repository of knowledge of all things spellcasting. Choose 4 cantrips from the Arcane spell list and a number of non-rare charms equal to twice your PROWESS plus 2.
As part of your
You can add spells to your spellbook, either by copying them from a spell scroll or learning them from another wizard. Doing so requires special ink, with cantrips costing 200g, charms costing 100g + 100g per
Finally, when you take this feat, gain a talent related to the arcane or academia, and gain expertise in that talent.
Find Familiar
You gain the service of a familiar, a minor spirit bound to your service that takes the form of an Easy-tier Tiny creature of your choice, such as an owl, spider, or cat.
Your familiar obeys your commands; on your turn, you can spend
You can telepathically communicate with your familiar from up to 100 feet away. While it is within this range, you can spend
On your turn, you can cast one of your spells through your familiar; the spell’s range becomes touch, originating from your familiar’s space.
Your familiar can use the Concentrate on a Spell technique on your turn to sustain one of your concentration spells; you do not spend AP to command it to do so.
When you cast a spell, you can instead store it in your familiar, paying its AP and
If your familiar is reduced to