Gnome

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G

Woodland burrows and busy workshops echo with the joyful energy of Gnomes. Driven by boundless curiosity, they dedicate themselves to complex engineering and minor wonders, bringing a love for lighthearted pranks to everything they build. Large, inquisitive eyes dominate their expressive faces, and their hair and skin shift in hue to match their mood or surroundings.

Traits

Crafty

When crafting, you can replace up to ½ of the required common materials with junk, you make crafting rolls with +2 ongoing, and you reduce the countdown of items you craft by 2 (minimum 1). As part of your daily preparations, you can create a number of tiny clockwork devices equal to your Prowess. Each has 1 HP and AC 0 (Thresholds 0 / 0 / 5), and can perform a single task such as cleaning or soiling an object, warming, chilling, or flavoring nonliving material, lighting or snuffing a small flame, or displaying a simple illusion. Each device lasts 8 hours or until destroyed.

Shiny

You gain low-light vision and the ability to shift the color of your hair and skin. Small changes take 1 AP, more dramatic shifts across your body take up to an hour. You can communicate simple ideas (emotions, basic warnings, directional cues) to creatures who can see you by rapid color changes, without speaking. When you use the Hide technique, you can forgo making the Cunning roll to instead become concealed as you shift your skin to camouflage with your surroundings. You maintain this concealment until you move.

Trixy

You learn the minor illusion cantrip, casting it with +FOCUS, +POWER, or +CUNNING (chosen when you take this trait). When you cast minor illusion, you can create both a sound and an image as part of the same casting, as long as both originate from the same point.