Goliath

Sizemedium

G

Towering and muscular, Goliaths carry the blood of Giants. Competitive, self-sufficient survivors, they test their limits against the hazards of the wilds. Their bloodline shapes their appearance and temperament: Fire Giant descendants have warm-toned skin and a hot-tempered intensity, while Frost Giants descendants have pale skin and a cold, resolute focus; Storm Giant descendants eyes’ crackle with electricity, their voices boom with thunder while Stone Giants pass down a quiet, rocky stoicism and stonelike skin patterns. When you choose this lineage, choose whether you’re descendant from Cloud, Fire, Frost, Hill, Stone, or Storm Giants.

Traits

Giant Ancestry

You gain 5 additional HP. In addition, you can trigger your ancestor’s power a number of times equal to your Prowess, and you recover all spent uses as part of your daily preparations:

Cloud’s Jaunt (Cloud Giant)
By spending 1 AP, you magically teleport up to 15 feet to an unoccupied space you can see.
Fire’s Burn (Fire Giant)
When you hit a target with an attack roll, you deal an additional 1d8 fire damage.
Frost’s Chill (Frost Giant)
When you hit a target with an attack roll, you deal an additional 1d4 cold damage, and on a strong hit the target is slowed until the start of your next turn.
Hill’s Tumble (Hill Giant)
When you hit a target with a melee attack roll, on a strong hit they are knocked prone.
Stone’s Endurance (Stone Giant)
As a reaction to taking damage, you reduce the damage taken by 1d8 (minimum 0).
Storm’s Thunder (Storm Giant)
As a reaction to taking damage from a creature within 60 feet, you deal 1d8 force damage to that creature.

Large Form

By spending 2 AP and marking 2 fatigue, you can temporarily grow one size category larger (to Large size) for 1 minute (or until you choose to end it), gaining temporary HP equal to your Prowess. While Large, your melee strikes deal +1d4 damage. You can do this a number of times equal to your Prowess, and recover all spent uses as part of your daily preparations.

Powerful Build

You count as one size larger when determining how much you can carry, push, drag, or lift, and you have +2 ongoing to checks to push, pull, lift, drag, or break things. Your melee reach is increased by 5 feet. When you are Restrained, the fatigue cost to free yourself is reduced to 1.